When is ffxiv beta phase 3




















Phase 3 of the beta began on June 14th and was the first test where the PS3 version could be played. The phase brought about the regions of Thanalan and La Noscea as well as new dungeons, more quests and the ability to import your version 1 character if you have one. Progress is not saved during phase 3. Phase 4 of the beta is an open beta and will officially begin on August 17th , with phase 3 testers given access on August 16th. The phase will last until August 19 and this will mark the end of the beta.

Following on from that will be Early Access on August 23rd and release day on August 27th. You can submit an application at either the North American or European beta websites depending on your location.

There are a few things to note however:. The above is a screenshot from the roadmap PDF that can be found here. The main things to note from the PDF are that:. Phase 1 of the beta begins in mid-February and will last weeks. The purpose of this test is for core systems rebalancing and this includes testing part of the main scenario, sidequests, class quests, FATE Full Active Time Event , behests, dungeons, cutscenes, hunting logs, player search, markets and item search, and full damage testing.

There will be worlds available and players can select from all races and genders. A level cap of 35 will be in place. Phase 2 begins weeks after phase 1 ends and will last weeks. The purpose of this test is for gamepad controls. However there will be more content to test too such as the Grand Companies, private chocobos, more quests and more FATE events.

There will be an extra 5 worlds available for this test. Phase 3 begins weeks after phase 1 ends and will last weeks. Legacy account holders will automatically secure themselves instant access to the beta, and so will those that registered the code that was originally included in the boxed release of Final Fantasy XIII. Friday 14 June Lightning strikes in Eorzea!

Please don't include any personal information like names, email addresses, phone numbers or bank details. Some of Final Fantasy's core concepts - particularly the Job system - make it particularly well-suited to a multiplayer cooperative environment, and despite looking incredibly dated even when it first came out, Final Fantasy XI was actually a surprisingly solid game, albeit one with the slowest pace of levelling I've ever experienced. Early impressions of the game were good - I vividly recall colleagues in the press at the time of its first reveal being very excited to go hands-on with it, and many predicting that FFXIV would be their first foray into MMOs.

The game that saw release was riddled with bugs, performance issues and quite simply didn't really look as if it was ready for release. Such was the negative reception to the game - not to mention Square-Enix's apparent embarrassment with the state of it - that it wasn't until a whole year after release that players actually started being charged for subscriptions. The original version of the game limped along until November of last year before finally shutting down in order for the "A Realm Reborn" changes to be put in place.

A Realm Reborn had been under discussion for some time, and it was set to be a complete revamp of nearly everything about Final Fantasy XIV. Everything from the server system to the graphics engine and the structure of the game's zones was to be changed, and a bunch of new features were set to be added, including "FATE" Full Active Time Event - because what would a Final Fantasy game be without a grand-sounding acronym?



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